# Beacon Taunt — Anime Apocalypse Gadget

**Tier:** C · **Rarity:** rare
**Credibility:** verified_single_source · **As of:** 2026-05-13

## Effect

Aggro-pull beacon — redirects zombie attacks to the beacon location. C-tier situational utility per FRVR.

## Notes

**Beacon Taunt** is the C-tier aggro-redirect gadget. It places a beacon that draws zombie aggro to a fixed location, freeing the player to reposition or unload high-cooldown abilities.

## Single-source caveat

FRVR rates Beacon Taunt C-tier with brief description. Specific aggro range and beacon HP are not Discord-attested. The gadget is niche — most builds prefer offensive (Black Hole) or defensive (Infinity) gadgets over aggro-redirect.

## When Beacon Taunt is worth running

Multiplayer raid scenarios where the player is the heal-pet support and needs zombies pulled off a teammate. Not recommended for solo play.

## Effect detail

Per frontmatter `effect_text`, Beacon Taunt is an aggro-pull beacon that redirects zombie attacks to the beacon location, classified as C-tier situational utility. The gadgets tier-snapshot (`tier-snapshots/index.json`, category `gadgets`, 2026-05-13) records the same role with the explicit note **"Aggro pull."** `docs/04-tier-list.md` §2.3.3 reinforces this with "Beacon Taunt — generic IP / aggro pull / needs_check (FRVR)". The exact aggro radius, beacon HP, and active duration are not enumerated in any tracked source — the placement is verified single-source.

## Best modes

Per `docs/04-tier-list.md` §1.5 (Shiroo死, 2026-05-09), gadgets are split into three official rankings (Beginner / Raid / Survival+Infinity). Beacon Taunt does not appear in Foong's _Meta Build_ thread for any of the three modes (§1.1.1 Raid picks Rage; §1.1.2 Survival picks Black Hole / Infinity; §1.1.3 Infinite same as Survival). Its plausible home is the **Raid gadget ranking** in a multiplayer support role — pulling raid-boss adds off a DPS teammate — but the §1.5 OCR coverage gap means no source has yet placed Beacon Taunt on a specific mode-tier list.

## Tier positioning

Sits at C tier in the gadgets snapshot with `sources_supporting: 1` (FRVR only). `docs/04-tier-list.md` §2.3.3 labels Beacon Taunt's credibility as `needs_check (FRVR)` — it is the lowest-confidence label in the gadget table aside from Medkit / Basic Shield. Above it sit B-tier control gadgets [Gravity Field](/gadgets/gravity-field/) and [Time Stop](/gadgets/time-stop/); below it the D-tier survival gadgets [Medkit](/gadgets/medkit/) and [Basic Shield](/gadgets/basic-shield/).

## Synergies & comparison

For solo play, [Black Hole](/gadgets/black-hole/) (cluster zombies for AoE) and [Infinity](/gadgets/infinity/) (15-second impenetrable bubble per `effect_text`) both dominate Beacon Taunt's slot — there is no solo scenario where redirecting aggro to a static beacon out-values offensive setup or invincibility. The niche use case is a multiplayer Raid where the player runs support: pair Beacon Taunt with a sustain ability like [Saiyan](/abilities/saiyan/) (V-skill auto-revive backstop) and a defensive pet like [Shield Titan](/pets/shield-titan/) (Tier 1 max Lifesteal per `docs/04-tier-list.md` §2.3.4) so the teammate can free-cast burst while adds pile onto the beacon.

## Acquisition

Per frontmatter, Beacon Taunt has rarity **rare** with credibility `verified_single_source` (FRVR tier list). The frontmatter does not record a drop rate, and no specific unlock condition is documented in `docs/04`.

## Sources

- https://frvr.com/blog/roblox-anime-apocalypse-tier-list/

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Source page: https://animeapocalypse.net/gadgets/beacon-taunt/
